Economy Minister Gordon Lyons yesterday launched a new £1.6million Virtual Production Studio at Ulster University.
The state-of-the-art facility is supported through the Department for the Economy and will provide teaching of screen industry skills for students at the university.
Speaking after visiting the studio at Ulster University’s Belfast campus, the Minister said: “I am delighted to launch the Ulster Virtual Production Studio at Ulster University.
“This new facility, supported by my Department, will provide teaching and learning spaces for students in screen industry-related subject areas and further bolster the skills pipeline in this dynamic and growing sector.
“Students will have access to cutting edge production and VFX facilities that are unavailable anywhere else in Northern Ireland or RoI.
“I am pleased, also, that the university will facilitate collaboration opportunities with the screen industry on some of the live productions being made here in Northern Ireland.
“The Virtual Production Studio is a high quality addition to the offering at Ulster University, catering for the evolving skills landscape and dovetailing well with my Department’s 10X Economic Vision for a decade of innovation.”
The Minister was shown around the Virtual Production Studio by Ulster University’s Interim Executive Dean of Arts, Humanities and Social Sciences, Professor Frank Lyons, who commented: “We’re responding to industry reports that there’s a skills shortage in Virtual Production.
“We’re prioritising teaching and research using cutting edge technology backed by multinational expert companies to ensure our students graduate with the creative, technical, and professional skills and knowledge to work on film and TV sets locally and lead the way in Games and Animation, nationally and internationally, to drive the creative industries forward.
“With the introduction of the Virtual Production Studio at Ulster University we’re driving a skills revolution in production pipelines across converging sectors with application in the film, broadcast, commercial, animation, games, immersive and VFX sectors.”
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