pro360

July 27, 2024
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Evertz, has announced its award-winning DreamCatcherTM BRAVO Studio live production replay platform will be used for EA SPORTS™ FIFA 21 Global Series and Apex Legends™ Global Series broadcasts.

Evertz, the global leader in media and entertainment technology solutions, has announced its award-winning DreamCatcherTM BRAVO Studio live production replay platform will be used for EA SPORTS™ FIFA 21 Global Series and Apex Legends™ Global Series broadcasts.

EA SPORTS™ FIFA 21 Global Series is an international tournament comprised of hundreds of matches played online using
PlayStation®4 and Xbox One.

The competition sees more than 1,000 competitors go head-to-head in the hopes of being crowned FIFAe World Cup 2021 champion and claiming part of the $3 million USD in prizes Electronic Arts Competitive Gaming Entertainment (EA CGE) will hand out to competitors.

Apex Legends™ Global Series is a competitive online and live event ecosystem produced by EA CGE and Respawn.

Played on PC, PlayStation®4 and Xbox One, the Apex Legends™ Global Series competition format places teams around the world against each other within five global regions.

EA CGE division uses DreamCatcherTM BRAVO Studio as the preferred live production tool to match the scale of its largest events due
to its ability to virtually operate in any public or private cloud environment over a low latency, low bandwidth interface.

Using NDI, SRT, RIST, RTMPE and RTMPS protocols, multiple sources in different formats can be sent to a DreamCatcherTM BRAVO
Studio in the cloud.

“DreamCatcherTM BRAVO Studio was extremely easy to set-up and seamlessly integrated with our existing cloud-based production
solutions,” said Brian Bredenbeck, Sr. Technical Production Manager, Competitive Gaming Content & Programming for Electronic Arts.

“With hundreds of thousands of viewers watching around the globe, the reliability DreamCatcherTM BRAVO Studio provides is
reassuring, especially with Evertz support always available and quick to respond to issues.”

“DreamCatcherTM BRAVO Studio has exceeded expectations in regards to latency requirements for operator control, as well as the
overall quality of the product streamed to viewers,” added Bredenbeck.

“The platform successfully produces 1080p 59.94/60 formats without issues, and the dynamic features and tools allow our operators to create unique viewing experiences audiences can’t find anywhere else.”

The BRAVO Studio cloud cluster deployed for the recent Apex Legends™ Global Series competition event was an entirely cloud-based live production cluster supporting 36 total 1080p inputs split between 16 NDI inputs and 20 SRT inputs.

A total of nine operators supporting seven DreamCatcherTM replay stations and two logging stations produced the live event controlling 11 NDI outputs.

All operation staff where operating remotely using their DC-ANYWHERE interfaces with full DreamCatcherTM controller integration.

A content management station was also added to this event providing a centralized signal acquisition/distribution and content import/export functionality.

The fully featured DreamCatcherTM BRAVO Studio live production replay system has zero hardware requirements, but does support
multiple monitors and an optional DreamCatcherTM controller.

“DreamCatcherTM BRAVO Studio provides innovative tools for live production in the cloud, enabling EA CGE to embrace new
workflows while still being able to reliably reach fans with engaging original content,” said Vince Silvestri, Evertz VP of Software
Systems.

“DreamCatcherTM BRAVO Studio delivers a reliable, flexible and intuitive collaborative solution that can respond to any
production need.”