May 18, 2024
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Husson University has become the first US school to join the Pixotope Education Program.

The program is designed to help enable the next generation of virtual production talent – and the addition of Husson marks the program’s expansion across the Atlantic.

Other Pixotope Education Program partners include England’s University of Gloucestershire, the Netherlands’ Hanzehogeschool Groningen, Italy’s Apulia Digital Maker, Singapore’s Ngee Ann Polytechnic and Taiwan’s Hsing Wu University.

Based in Bangor, Maine, Husson is unique in that it is the only university in the state to offer a four year Bachelor of Science degree in extended reality (XR) in their School of Technology and Innovation.

The XR degree prepares students for various careers in extended reality with a focus on XR software development, 3-D drafting and modeling, XR systems, XR research and development, and more.

Because of the diverse nature of XR, students are also introduced to areas like user experience, interactive design, video and audio production. This program is an option in addition to degrees in software development and computer information systems.

Brave Williams, iEX Center director and associate professor at Husson University, said: “XR is one of the most exciting new technologies.

“It all comes down to empowering students, from many different fields, and helping them understand the power of XR and how it can be applied to their area of study.

“All students, regardless of their field of study, need to have access to these tools. This new technology is going to impact all facets of business, research, arts, sciences, and entrepreneurial activities in the near future.”

Husson’s testing and evaluation process is made possible by the iEX Center, an innovation hub that develops solutions using extended reality experiences like virtual and augmented reality.

Dedicated to the full expression of XR technology, the iEX Center is a critical pillar of Husson University’s curriculum.

The Center plays a central role in enhancing students’ understanding of educational software platforms, like Pixotope, can be applied to many different disciplines.

“One of the things that’s really exciting about Pixotope is its powerful yet simple integrations and interface,” adds Williams.

“Pixotope has created a simple tool that channels powerful and complex capabilities into a user-friendly package. It’s so easy to use, that I feel comfortable utilizing it in my introductory classes.”

As the University researched virtual production technologies, Husson looked for a software platform that would offer their students the very best tools and experiences.

Specifically, they were looking for tools that offered an easy entry point for beginners and fostered incrementally advanced experiences with professional results.

“There’s an urgent need across industries for professionals who are trained in virtual production. Unfortunately, accessibility and skillsets continue to be barriers,” says Pixotope Education Program Manager Carina Schoo.

“Husson’s XR program, paired with their approach to evaluating the latest technologies, makes them a perfect partner for this educational program.

“Together, we will work to ensure that students gain a robust and grounded understanding of virtual production that they can  leverage across different industries, utilizing skillsets that can be applied to marketing, communications, computer science, filmmaking and beyond.”